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Ambient Play

Ambient Play

2020 . Games & Activities, Video & Mobile, Social Science, Popular Culture, Technology & Engineering . Larissa Hjorth, Ingrid Richardson

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Ambient Play
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About the book

An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.

Year:

2020

Language:

English

Publisher:

MIT Press

Pages:

200

ISBN:

026236042X (ISBN13: 9780262360425)

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